Announcement

Collapse
No announcement yet.

VR + Unreal Tournament

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Sorry to necro this I just found it funny. As little as a few years ago people were still worried about speed of movement causing headaches and nausea in VR. So now that we know most people can play VR games at any speed. How bout we get some UT VR love

    Leave a comment:


  • replied
    vr spectate !!!!!

    Leave a comment:


  • replied
    You could say that about any game. What's so special about UT that you'd sacrifice its core values to have a VR game of no particular note? I would think a VR developer would be the first to recognize the value of actually designing a game for its target platform, and how little content matters in games that are actually about gameplay and replay value. Trying to play any kind of AFPS on VR wouldn't even be safe from a biomechanical perspective, assuming it could work at all. You'd be asking people to move their bodies as fast as humanly possible with minimal reaction time whatever the pace of gameplay, and you know that's just going to create accidents as the mind gets honed into game stimulus to the exclusion of all else.

    Personally, I love head tracking way more than VR. The performance of VR just isn't there yet even for games that don't require minimal reaction time in fast-paced environments (like racing for example). Head tracking latency though is good enough for those slower games, adding immersion without sacrificing quality or (much) responsiveness. But for anything even approaching the AFPS genre, both are a joke. These kind of games are meant to work at the speed of thought, and barely manage to perform adequately as it is.

    VR's day is coming soon - perhaps even here now - but we may be waiting decades yet before it breaks out of the casual gaming space where it's actually well-suited.
    Last edited by HonoredMule; 06-12-2019, 08:28 PM.

    Leave a comment:


  • replied
    Originally posted by Phosporous4 View Post
    I'm a 3D artist, gamer and VR dev. I can't for the life of me understand why games like UT aren't already available in VR.
    The hardest thing about creating a vr game is creating the content. UT already has this in the detail that is needed.
    UT is fast when you play it on a desktop but who says you need to keep that in VR ?

    VR is another way of gaming, for me almost the only way. It incorporates a lot of extra gameplay parameters such as your 'real' stamina and agility etc.
    Why would you try to mimic the UT desktop experience in VR when you can create a better one.
    If in doubt just put on your HMD and play rec room lazer tag. Imagine the same gameplay in UT maps...

    And yes, VR and motion sickness is possible but your brain adapts quickly (at least mine did) and before long you'll have no issues.
    For instance, i now play pvp using walk/run instead of the (less sickening) teleporting, you get used to it and speedier if you have what it takes
    I hope devs start to see the awesomeness of VR gaming because it is here to stay (unlike the stereoscopy sillyness a while back).
    Just my 2 cents.
    This!
    UT doesn't have to be in it's current form, it could be adapted.

    Exhibit A
    https://www.youtube.com/watch?v=FuXRseUweq8
    Last edited by ΛCÊ; 06-11-2019, 02:54 AM.

    Leave a comment:


  • replied
    People that answer "UT in VR is useless" are oldschool fps shooters that never tryed VR and/or are people that can't handle FPS in VR.
    Stop saying ********. UT for VR could be the best VR game ever, totally different experience from Desktop mode for sure.
    One of my first hope when i bought my first VR headset was to play UT in VR
    I CANT BELIEVE THERES NO WAY TO PLAY UT IN VR YET, SHAME ON YOU HUMAN BEING

    Leave a comment:


  • replied
    i just want to spectate in vr , it would fkn rock!

    Leave a comment:


  • replied
    I'm a 3D artist, gamer and VR dev. I can't for the life of me understand why games like UT aren't already available in VR.
    The hardest thing about creating a vr game is creating the content. UT already has this in the detail that is needed.
    UT is fast when you play it on a desktop but who says you need to keep that in VR ?

    VR is another way of gaming, for me almost the only way. It incorporates a lot of extra gameplay parameters such as your 'real' stamina and agility etc.
    Why would you try to mimic the UT desktop experience in VR when you can create a better one.
    If in doubt just put on your HMD and play rec room lazer tag. Imagine the same gameplay in UT maps...

    And yes, VR and motion sickness is possible but your brain adapts quickly (at least mine did) and before long you'll have no issues.
    For instance, i now play pvp using walk/run instead of the (less sickening) teleporting, you get used to it and speedier if you have what it takes
    I hope devs start to see the awesomeness of VR gaming because it is here to stay (unlike the stereoscopy sillyness a while back).
    Just my 2 cents.

    Leave a comment:


  • replied
    You don't need any controls that require movement. In fact you want to be still. For UT the only thing you need from VR is the ability to look elsewhere from where you are aiming. Controls need to remain Keyboard and Mouse.
    If you can look around and shoot elsewhere yout time to kill does not suffer when you want location awareness.

    What is currently the problem tough is... you need 8K per eye and 144fps. Any VR headset today will make you sick while playing.

    Leave a comment:


  • replied
    Originally posted by PayBack View Post
    Its crazy how that happens right? Its like one of those few experiences in your life that truly just blows your mind and completely makes you 180 what you thought of something.
    Yup! Although I know it is unlikely to work well, I really hope someone can get an FPS working in VR (even if it is slower paced). Maybe a siz-axis shooter game mode like Descent or Forsaken. That being said I would definitely settle for some immersive FP Exploration walking sims/puzzle games too. I go hiking all the time, year-round, here in the US Pacific Northwest and love the outdoors, but I would dig getting to explore recreations of either real historical cultural places (Pyramids, Machu Picchu, Eiffel Tower, Angkor etc.) without the expense or hassle of airline travel (and yes before anyone jumps on this I know that half the benefit of travel is getting to meet interesting and stimulating people of ancient cultures... and that a VR experience would miss that), or imaginative 3D worlds much like we see in the UT games now.

    Even if VR does not get used in UT4, I'd love to see the capability be there for modders.

    Leave a comment:


  • replied
    Originally posted by meowcatbuf View Post
    I tried the Vive a few weeks ago with Space Pirates, that 3-D paint program and the Undersea Blue Whale demo. I was very skeptical, but I have to say after trying it out, it was really, really cool. With good games (and a lower price), I would absolutely spend money for this sort of hardware setup.
    Its crazy how that happens right? Its like one of those few experiences in your life that truly just blows your mind and completely makes you 180 what you thought of something.

    Leave a comment:


  • replied
    The thing is VR works for a FPS game like Myst, but for an arena FPS forget it, its not going to happen anytime in the foreseeable future. It will work for spectating and some UT mods though.

    Leave a comment:


  • replied
    I tried the Vive a few weeks ago with Space Pirates, that 3-D paint program and the Undersea Blue Whale demo. I was very skeptical, but I have to say after trying it out, it was really, really cool. With good games (and a lower price), I would absolutely spend money for this sort of hardware setup.

    Although I don't think that I cold play a twitch first person shooter very well with the whole "turn your head to turn your body" control scheme, I would love to try a slower paced FPS using a standard console or KB+mouse combo with maybe some sort of free-aim type integration of the basic headset orientation (e.g. your mouse or controller's stick controls the basic view/body orientation, while the headset, with only small amount of turning side to side, allows you to move your "head" in game a bit). In this way you could still play games while sitting or standing, but hopefully not need as much space, or take a nose dive into the floor or wall. I'm guessing it would still get pretty sickening/disorienting, but the difference in immersive feeling between staring at a screen, and the VR was just so cool that I still really want to try it out with an FPS....
    Last edited by meowcatbuf; 11-21-2016, 09:09 PM.

    Leave a comment:


  • replied
    the alternative to this is meet up in a big building/room with platform layouts and do laser tag except without the laser gun but with real guns "real as it gets"

    Leave a comment:


  • replied
    This might give some idea of how much room we have (not a lot). But it's still comfortable and you can do quite a lot. Just have to watch so that you don't whack your hand against the ceiling or tv. But there's a wireframe overlay that fades in when you get near objects, so it's never as if you don't know how you're oriented, either.

    Leave a comment:


  • replied
    Originally posted by HenrikRyosa View Post
    Ok, so his arguments...

    -"Creepily evangelical tech bloggers" - certainly applies to gaming in general, marketing of game studios, etc. Hell, 10 years ago tech companies started calling their marketers evangelists, proving that they want their products to be peoples new religion. Acting like it applies to only VR, however, is just dumb.

    -price. Honestly anyone who wants to get into VR now can if they want... I know people with average jobs who have bought multiple VR sets. And since when has the beginning of any tech NOT been expensive? Anyone remember how expensive home computers were in the 80s and early 90s? Anyone?

    -physical barriers / disabilities. Instead of complaining about having to get up off his ***, he could always see it as a form of rehab / therapy. Yes I am going to state the obvious, and not in a mean way... he's extremely overweight and it's in his best interest to try to lose some. Herniated disc or not. Many people in my family have back problems, it doesn't stop them from fricking STANDING!? For many people in this guy's situation, getting outdoors, to gyms etc is not something they are remotely going to consider because they're already self conscious. So usually this would be considered a godsend - a way for them to begin making progress in the privacy of their own home. I have seen people I know melt pounds off using VR. And that sort of movement is rarely bad for anyone, just the opposite. Hell even if you're in a wheelchair you could probably enjoy it for similar reasons - like letting you experience environments you couldn't normally go to. I get the impression that this guy just wants to wallow in his misery rather than fix his life.

    -Eye issues, migraines etc... Is someone with these going to spend their days staring at a bright screen, but not VR? I don't get it.

    -Space. Again, a friend of mine has Vive set up in a 2 room apt. He structured his furniture layout to accomodate it. All you need is a few meters square. So you can have a table on wheels that can be moved out of the way when you play, for example. And that is in a small apt. Many people have much bigger living rooms. Is it going to be ideal for everyone? No. "Millions won't have the space for this sh**". But certainly easily millions will - and hey guess what? That's on par with the numbers that own current consoles.

    Man, I'm barely four minutes in and I can't stand this guy's whininess and this general style of self-entitled b***ing "review", so I can't even waste any more time. Sorry.
    - He's not though.

    - Dude, a lot of people can't even afford the computers needed to run this. I know I can't. A $900-$1000 computer will pay for a decent... ish used car. Or a little more than a whole month's worth of rent for one person in the city in a one-bedroom apt. Food prices are slowly going up too. To go off on a tangent here a little bit, this is also why I don't like this PC gaming masterrace bull****. These effing computers are really hard to justify shelling out so much bloody money for when you're trying to live on state minimum wage or maybe a little more. (About half of 'murica at least right there.) Disclaimer though, I really don't like the new consoles.

    - It's not so much about capability as it is about comfort. I like to quote Yahtzee here in this regard. "... all these motion sensor concepts have to eventually face the fact that people play games to unwind, and no one 'unwinds' by coming home and waving their arms about like an air traffic controller covered in beetles."

    - I'm sure it just exacerbates the problems as compared to just looking at a screen some feet away.

    - Dunno what to say about that. I'd have to see for myself.

    Finally, he did say it's interesting and there was indeed some games he liked for it. He does let up on it about 3/4ths of the way through. (If you got that far. lol)

    Actually, yeah. I'm getting tired of talking about this too. XP
    Last edited by Arnox_BU; 10-12-2016, 02:06 PM.

    Leave a comment:

Working...
X