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Discussion of pre-alpha build notes posted 10/10/2016

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    Discussion of pre-alpha build notes posted 10/10/2016

    I've noticed that discussion on the upcoming build (https://wiki.unrealengine.com/Version_Notes_2016_10_10) is being discussed in: New playable pre-alpha build posted 8/29/2016

    Let's discuss in this thread and keep the build's separate for future reference.

    With the Impact Hammer being removed, maybe we could have a melee action? Like Overwatch, DOOM and Halo?
    MUTATOR - Dodge Kick Melee

    [PROTOTYPE] MUTATOR Butt Melee

    Looking forward to the separate grenade launcher weapon.
    Another crazy idea brought to you by richardboegli ;P

    #2
    We require:



    Ohyeah
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      #3
      Oh yeah.

      I'll take that and raise you one, the Chainsaw Bayonet from Gears of War


      Another crazy idea brought to you by richardboegli ;P

      Comment


        #4
        http://gph.to/2dBG0kd Noice idea!

        Comment


          #5
          This build looks promising!

          In particular I'm looking forward to:

          Fixed telefragging (now easier/more consistent to pull off, especially when enemy runs over disk).
          Reduced rocket launcher 3 rockets loaded grace period 0.75->0.6 sec.
          Helmet is gone, replace with small +25 armor. No special headshot bonus.
          Reduced size of hop before slide.
          Rocket loading sounds follow player locally.
          Increased salience of flag pickups
          CTF respawn wait time reduced from 3 to 2 seconds.
          All the network improvements
          CTF-Pistola bug fixes.

          Not sure what Pistola bugs got fixed, but I'd enjoy actually being able to play that map again. People complain pretty heavily about performance.
          Come join us for pickup games http://ut4pugs.us

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            #6
            Originally posted by fb.pb View Post
            This build looks promising!

            In particular I'm looking forward to:

            Fixed telefragging (now easier/more consistent to pull off, especially when enemy runs over disk).
            Reduced rocket launcher 3 rockets loaded grace period 0.75->0.6 sec.
            Helmet is gone, replace with small +25 armor. No special headshot bonus.
            Reduced size of hop before slide.
            Rocket loading sounds follow player locally.
            Increased salience of flag pickups
            CTF respawn wait time reduced from 3 to 2 seconds.
            All the network improvements
            CTF-Pistola bug fixes.

            Not sure what Pistola bugs got fixed, but I'd enjoy actually being able to play that map again. People complain pretty heavily about performance.
            No Special headshot bonus meaning headshots don't exist or that piece of armor doesn't protect from headshots?
            Thank God for rocket loading sounds.
            Former Console UT3 Player on Xbox 360 & PS3
            Current UT4 Player
            Known as phantaci.
            UT Theme Song:
            https://www.youtube.com/watch?v=8C9Sh-wcy7s

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              #7
              Indicator for using registered name is cool, kind of like having "verified status" which people always like (unless you're Pewdie Pie). Prevents nick faking.

              UT4 modding discussion: irc.globalgamers.net #UTModders
              Contrib Digest | UT2341 - Henrik's UT4 Dev Blog | Twitter

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                #8
                Spawn delay needs to go. Why are they planning to only decrease it?

                Comment


                  #9
                  We need...


                  Attached Files

                  Comment


                    #10
                    Originally posted by fb.pb View Post
                    This build looks promising!

                    In particular I'm looking forward to:

                    Fixed telefragging (now easier/more consistent to pull off, especially when enemy runs over disk).
                    Reduced rocket launcher 3 rockets loaded grace period 0.75->0.6 sec.
                    Helmet is gone, replace with small +25 armor. No special headshot bonus.
                    Reduced size of hop before slide.
                    Rocket loading sounds follow player locally.
                    Increased salience of flag pickups
                    CTF respawn wait time reduced from 3 to 2 seconds.
                    All the network improvements
                    CTF-Pistola bug fixes.

                    Not sure what Pistola bugs got fixed, but I'd enjoy actually being able to play that map again. People complain pretty heavily about performance.
                    I agree with pb. Those look promising, and are welcome changes. I really like the changes to the grenade launcher and am excited to try it out.

                    I am disappointed however to see that the starting 25 armor was not taken out and the spawn delay not reset back though and hope EPIC really rethinks them.

                    The reason starting armor is a bad idea is it gives a bonus to people dying and punishes players for surviving longer. This was the reason spawn delay was put in in the first place because the devs know this. Without spawning armors, you can always go get health, which respawns a lot quicker than armors, and there are more of them on the map, to get back to 100% health. When spawning with armors, it makes it a lot harder to get back to the health that you spawn with because armors are few and far between, respawn every 30 seconds, and are highly contested a lot of the times.

                    A much better solution is reducing the damage across the board on the guns to get the TTL about the same as spawning with armor. This makes the armor system (even though I would like to see the old armor system back or at least the ability to stack back up to 150 again) a little more important to go after. This also doesn't punish the player for actually surviving and staying alive and put them in a disadvantage to people spawning.

                    The spawn delay also messes up CTF. The reduction to 2 seconds is better than 3 obviously, but really needs to be reverted back to what it was before it was implemented in the first place. Fast flag runners can get to mid before defenders can even respawn. It really messes with the flow of the gametype. We have been playing PUGs again in North America, but we have had to make a mutator to take the spawn delay out to make it playable. Taking the spawn delay out though gives the defenders a small advantage since they are still spawning with armors.

                    It is just a bad system that really needs to be rethought and reverted. Hopefully Epic will realize this sooner than later.


                    * BTW Phantaci, I'm pretty sure it means there is no armor to protect from headshots now.
                    Last edited by Ðarth; 10-06-2016, 04:34 PM.
                    Ðarth|UA|
                    Youtube

                    Come play CTF and Elimination Pick Up Games (PUGS) with us at: https://discord.gg/BbPPCBx . You can also go to http://ut4pugs.us Hope to see you all there!

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                      #11
                      Good that you can snipe through shock cores, bad to remove the headshot. There was an older thread where it was argued that headshots are usually luck, which is true, but I hope we ultimately keep them in the game. They're fun.

                      If you have to nerf headshots, consider reducing the radius. Then you can still punish people standing still or jumping up behind an obstruction while reducing damage due to luck.

                      Comment


                        #12
                        Originally posted by subversiveVM View Post
                        Good that you can snipe through shock cores, bad to remove the headshot. There was an older thread where it was argued that headshots are usually luck, which is true, but I hope we ultimately keep them in the game. They're fun.

                        If you have to nerf headshots, consider reducing the radius. Then you can still punish people standing still or jumping up behind an obstruction while reducing damage due to luck.
                        Headshots aren't being removed though, only the bonus protection of the small armor (formerly helmet) against headshots will go :P
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                          #13
                          Honestly, I'd like the respawn delay and the starting armor removed too. The whole thing is just a band-aid for poor weapon balance in general. I do think these are steps in the right direction.

                          This isn't necessarily the place for it, but FlagRun in general is a gametype seemingly entirely designed around spamming choke-points. It's easy to see why some of the design decisions are made when the gametype is almost entirely about saturating general areas with as many random (not aimed at anyone in particular) shots as possible. Link primary probably is pretty overpowered in that situation. You probably do need extra health, especially defending, to live a reasonable amount of time. The bio grenades are obnoxious enough to not warrant needing rocket grenades. You incentivize not dying by limited defender lives, and the gametype is now just spam. In CTF, you know how you seal your base when you get the enemy flag in? It's that, for 20 minutes.


                          Edit: Headshots aren't removed. It's just that there is no longer head armor, instead there's a 25 armor.
                          Last edited by pb.; 10-06-2016, 06:14 PM.
                          Come join us for pickup games http://ut4pugs.us

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                            #14
                            Originally posted by Archer6621 View Post
                            Headshots aren't being removed though, only the bonus protection of the small armor (formerly helmet) against headshots will go :P
                            I'm an idiot, I realized that like 10s after I posted. Was hoping to ninja delete but... well... thanks for the correction

                            Comment


                              #15
                              There's a lot in there, including engine upgrades so they have been busy. It's good that they're spending time on the weapons and adding new ones as I feel there's scope for 2-3 replacements at least.

                              I don't really understand the removal of the impact hammer in DM. It's a nice weapon for newer players to use - I think a stream would be handy to explain this one.

                              I still think that the spawn delay adds nothing to the game but frustration and I've barely played because of it. I'll obviously try out the new build, but it doesn't excite me - but I don't expect every build to cater to my every whim! I will give the quick play option a go (matchmaking) and hopefully plenty of others will too.

                              Every new build is good anyway and thanks to the team for the time and effort.
                              Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

                              My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

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