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0.1.7.1 Update posted 1/26/2017

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    [OFFICIAL] 0.1.7.1 Update posted 1/26/2017

    New update available! 1/26/2017 - 0.1.7.1



    Unreal Tournament is available through the Epic Launcher for Windows and Mac clients.
    Last edited by Flak; 01-26-2017, 12:42 PM. Reason: Updated with new patch info

    #2
    Woohoo!!! Downloading now, thanks!

    Comment


      #3
      Finally, thank you.
      X58 i7 970 4.2GHz HT on, GTX 1070, 144Hz 1ms, 1080p in-game res.

      Comment


        #4
        Originally posted by RZE View Post
        Lightning Gun and Grenade launcher looks AWESOME
        @RZE you are missing hyperlink to blog post

        Feedback: Quick "Desktop Review" from Changelog:

        Good
        • Updated to '''Unreal Engine 4.15'''.
        • '''FlagRun''' available for quickmatch, ready for wider feedback.
        • '''LAN servers''' can be started from client UI again.
        • '''Lightning Rifle''' and '''Grenade Launcher''' prototypes updated.
        • Lots of '''AI improvements'''.
        • '''Quickmatch''' uses scaleable instance system, no longer tied to hubs.
        • FlagRun available for quickmatch, ready for wider feedback
        • FlagRun training video and tutorial in Basic Training.
        • Community maps '''Batrankus''', '''Backspace''', '''Polaris''', '''Salt''', and '''Unsaved''' updated by authors.
        • '''CTF-Quick'''
        • Removed '''DM-Temple''' from standard FFA map list.
        • '''Lightning Rifle prototype''' added.
        • Increased spread of rockets in tight formation by 33%.
        • Flak shards are faster (5500 -> 6500).
        • Increased link gun default ammo 60->80, increased link ammo pickup 35->40.
        • Don't draw headshot circle on sliding players when zoomed.
        • Damage numbers on HUD.
        • Game message widget smaller, doesn't fill entire bottom of screen.
        • Made getting out of water easier.
        • Added F5 as a hotkey to the server browser for refresh.
        • Don't zoom deathcam if focus not visible.
        • Replicate shooter rotation when shot was fired for death cam.
        • Fixed deathcam bouncing back and forth.
        • LAN server support enabled for clients again.
        • Reduced bot taunting.
        • Fixed link pull beam effect not working correctly on other clients.
        • Updated stats html from Lynx, new colors in pie charts, text fixes in game mode names.
        • New Mutator LeapFrag - This sounds REALLY cool and could lead to having Melee in main game… I can dream can't I? :P
          • Replaces jump with leap in movement direction.
          • Hitting other players can damage and kill them.

        • Increased ammo pickup collision size from 50 to 60.
        • Unlocked FOV range in standalone games using FOV console command.
        • Added Sniper headshot kills into total sniper kills on stats viewer page.
        • Added Sniper headshot deaths into total sniper deaths on stats viewer page.

          No So Good
        • Framerate cap defaults to 120 even with 60 hz monitors. Improves game feel......So I cannot get higher than 120hz when using a 60hz monitor? I assume I can change this somewhere?

          Hmm
        • Added radius indicator to rocket explosion (high detail only)......Should be for lower details as well
        • Added radius indicator to grenade explosion (high detail only).....Should be for lower details as well


        Feedback: After 1 duel with bot on ASDF:

        AWESOME
        • Damage numbers on HUD.....What if there is a TOTAL count also that is displayed for damage since current engagement?

          Good
        • Reduced link pull warm up time from 0.25 to 0.15 sec (how long you have to hold the beam on the target).

          Hmm
        • Sniper min zoom now 50 FOV.....this is quite off putting, probably will take time to get use too.....I think I'll zoom A LOT less if this is left as-is
        • New Link Gun firing sounds.....Yeah it sounds like a toy gun now.... PEW PEW....Needs a bit more BASS back.
        Last edited by richardboegli; 01-23-2017, 02:30 PM. Reason: First play test
        Another crazy idea brought to you by richardboegli ;P

        Comment


          #5
          wtff why still no other skin colours....

          Comment


            #6
            1) performance is crippled with this build - before I had near always 130fps cap, now I struggle to reach 100fps at same level of detail

            2) aiming/mouse look still feels incredibly sluggish and muted to the point of making the game unplayable
            || MSI H77MA-G43 || Core i5-3470 3.2GHz || DDR3 16GB Kingston @ 1600MHz, CL9 || Gigabyte G1 GTX970 || 2xSSD + 1xHDD || 520W Seasonic SS-520GB || Acer 27" XB270H 144Hz || Mouse: Logitech G403 Wireless || Keyboard: Vortex Pok3r RGB MX Nature White || Windows 10 Pro 64bit ||

            Comment


              #7
              Main Screen: Build 3266206, should have 0.1.7 along side it.

              Attached Files
              Another crazy idea brought to you by richardboegli ;P

              Comment


                #8
                neat, downloading!

                Comment


                  #9
                  I give the Build the note 3

                  best on the Build is the new Grenade Launcher and the new variant from Flag Run

                  Comment


                    #10
                    Engine patch notes! https://forums.unrealengine.com/show...e-4-15-Preview
                    Last edited by NATO_chrisjm; 01-23-2017, 08:57 PM.

                    Comment


                      #11
                      It took me a minute to get the hang of Flag Run, but man that is a really fun gametype and not something I've seen in other games before. Lots of good ideas in there like the rallying stuff. Loving this new update.

                      Comment


                        #12
                        BigUp for the update! Nice having the slide back! BigUp for SR ROF fix!
                        A funny thing did happen on the way to the GPU section, more on that later..
                        Last edited by ÐutchSmºke; 01-23-2017, 07:18 PM. Reason: One Man Shot
                        LoPing
                        Explosive High Voltage UT99

                        Comment


                          #13
                          just to repeat myself, had a quick game of Flag Run, yes this is fun at least for me, will play more , good job Team
                          UT40K:The Chosen - Warhammer 40,000 for UE4
                          ut40kgeodav - UE4 Tutorials

                          Comment


                            #14
                            + love the lightning gun
                            + grenade launcher looks quite good
                            + showing the damage dealt upon hitting an opponent is great!
                            + the flag run tutorial
                            + had quite some fun on flag run even though you get "lost" at some point and things are likely to get messy
                            + getting out of water!!!

                            The link primary sound instantly reminded me of a movie Mars attacks. Not sure of that's good or bad.
                            Overall I'd say the build is good, but I still heavily dislike any rl any flak buffs. It has to end at some point...
                            Last edited by DarkSideCookie; 01-23-2017, 06:07 PM.

                            Comment


                              #15
                              The link primary mode sound is horrible I think, the new sound of rockets is ok but too loud.

                              Comment

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