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  • replied
    Originally posted by JoeWilcox View Post
    The defaultrules.ini is available in Github. Here is a full Rules.ini that adds flag invasion to both the featured tab and a custom PvE tab. The next build makes this a little easier in that you don't need the RuleCategories array.
    Hi Joe,

    do you have a link for this defaultrules.ini? I will add to Flaginvasion additional rulesets for Flagrun to my HUB.

    Thanks SKAARI

    Leave a comment:


  • replied
    Originally posted by rapfamily4 View Post
    [MENTION=6338]JoeWilcox[/MENTION]

    Hello! I'd like to ask something about Invasion. We are working on the Unreal Monsters Project, started by Kazeo. Our goal is to make as many Unreal monsters as possible for Invasion. Is there the possibility to introduce them officially?
    I'm sure if the meshes have anims (or were able to use the character skeleton) and reasonable performance then there would be interest in putting them in the game.

    Leave a comment:


  • replied
    Bobodemon is a hoot. Keep the new monsters coming! Had some really good guys playing last nite on "adept". I think we could have still held on masterful. Fun stuff.

    There's something very satisfying about straight up unloading ammo into the approaching hordes. Shooting a stolen redeemer into a freshly populated rally is priceless. The kill message font gets real small.

    Leave a comment:


  • replied
    [MENTION=6338]JoeWilcox[/MENTION]

    Hello! I'd like to ask something about Invasion. We are working on the Unreal Monsters Project, started by Kazeo. Our goal is to make as many Unreal monsters as possible for Invasion. Is there the possibility to introduce them officially?

    Leave a comment:


  • replied
    This is why having the game be crowd-developed is fantastic.
    People are horribly free to easily make monster packs, just... as soon as people figure it out if they haven't done so already 100%.

    I would love to make some kind of Doom/Quake-style singleplayer using said mobs, though what you're thinking on is also old-school Unreal type stuff. Like UT99's Monster Hunt, only played in solo.

    I'd love to do it, but, I'm already working on my own project atm. x3

    Leave a comment:


  • replied
    Originally posted by Wasteful View Post
    [MENTION=7782]MasterPlayerLoRD.[/MENTION]

    What happens when you set this for example?
    MaxPlayers=6
    MinPlayersToStart=6
    Well, in the previous builds, when there was an instance lobby, you wouldn't be able launch the instance until 6 players joined the instance lobby. Not sure what would happen now with that instance lobby removed. For FFA, anything greater than MinPlayersToStart=1 doesn't make any sense but for organized games maybe it does.

    Leave a comment:


  • replied
    So I checked it out last night and found it to be quite fun!

    Now I have to check if those enemy types like regular mobs in an old school shooter sense XD
    What if its possible to make classic Doom/Quake style single player using these mobs? :X

    Leave a comment:


  • replied
    [MENTION=7782]MasterPlayerLoRD.[/MENTION]

    What happens when you set this for example?
    MaxPlayers=6
    MinPlayersToStart=6

    Leave a comment:


  • replied
    Thanks Joe!

    Leave a comment:


  • replied
    Originally posted by JoeWilcox View Post
    The defaultrules.ini is available in Github. Here is a full Rules.ini that adds flag invasion to both the featured tab and a custom PvE tab. The next build makes this a little easier in that you don't need the RuleCategories array.

    Code:
    [/Script/UnrealTournament.UTEpicDefaultRulesets]
    
    
    RuleCategories=(CategoryName=Featured,CategoryButtonText="Featured")
    RuleCategories=(CategoryName=Classic,CategoryButtonText="Classic")
    RuleCategories=(CategoryName=Competitive,CategoryButtonText="Competitive")
    RuleCategories=(CategoryName=InstaGib,CategoryButtonText="InstaGib")
    RuleCategories=(CategoryName=PVE,CategoryButtonText="PvE")
    
    AllowedRulesets=FlagRun
    AllowedRulesets=Deathmatch
    AllowedRulesets=CTF
    AllowedRulesets=SHOWDOWN
    AllowedRulesets=TEAMSHOWDOWN
    AllowedRulesets=CompCTF
    AllowedRulesets=TDM
    AllowedRulesets=BIGCTF
    AllowedRulesets=BigDM
    AllowedRulesets=DUEL
    AllowedRulesets=iDM
    AllowedRulesets=iTDM
    AllowedRulesets=iCTF
    AllowedRulesets=iCTF+t
    AllowedRulesets=LGiCTF
    AllowedRulesets=FlagInvasion
    
    
    [FlagInvasion UTGameRuleset]
    
    
    UniqueTag=FlagInvasion
    Title=Flag Invasion
    Tooltip=Unreal PvE Adventures
    Description=Hold out as long as your CAN!
    MaxPlayers=5
    MinPlayersToStart=5;
    DisplayTexture=Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_CTF.GB_CTF'
    GameMode=FRPVE
    GameOptions=
    Categories=Featured
    Categories=PVE
    bTeamGame=true
    DefaultMap=/Game/RestrictedAssets/Maps/Test/FR-Fort_Door
    MapPrefixes=FR
    CustomMapList=/Game/RestrictedAssets/Maps/WIP/FR-MeltDown
    CustomMapList=/Game/RestrictedAssets/Maps/WIP/FR-Loh
    CustomMapList=/Game/RestrictedAssets/Maps/Test/FR-Fort_Door
    Its possible settup Flag Invasion with more than 5 players? I tried, but there was no way

    Leave a comment:


  • replied
    The defaultrules.ini is available in Github. Here is a full Rules.ini that adds flag invasion to both the featured tab and a custom PvE tab. The next build makes this a little easier in that you don't need the RuleCategories array.

    Code:
    [/Script/UnrealTournament.UTEpicDefaultRulesets]
    
    
    RuleCategories=(CategoryName=Featured,CategoryButtonText="Featured")
    RuleCategories=(CategoryName=Classic,CategoryButtonText="Classic")
    RuleCategories=(CategoryName=Competitive,CategoryButtonText="Competitive")
    RuleCategories=(CategoryName=InstaGib,CategoryButtonText="InstaGib")
    RuleCategories=(CategoryName=PVE,CategoryButtonText="PvE")
    
    AllowedRulesets=FlagRun
    AllowedRulesets=Deathmatch
    AllowedRulesets=CTF
    AllowedRulesets=SHOWDOWN
    AllowedRulesets=TEAMSHOWDOWN
    AllowedRulesets=CompCTF
    AllowedRulesets=TDM
    AllowedRulesets=BIGCTF
    AllowedRulesets=BigDM
    AllowedRulesets=DUEL
    AllowedRulesets=iDM
    AllowedRulesets=iTDM
    AllowedRulesets=iCTF
    AllowedRulesets=iCTF+t
    AllowedRulesets=LGiCTF
    AllowedRulesets=FlagInvasion
    
    
    [FlagInvasion UTGameRuleset]
    
    
    UniqueTag=FlagInvasion
    Title=Flag Invasion
    Tooltip=Unreal PvE Adventures
    Description=Hold out as long as your CAN!
    MaxPlayers=5
    MinPlayersToStart=5;
    DisplayTexture=Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_CTF.GB_CTF'
    GameMode=FRPVE
    GameOptions=
    Categories=Featured
    Categories=PVE
    bTeamGame=true
    DefaultMap=/Game/RestrictedAssets/Maps/Test/FR-Fort_Door
    MapPrefixes=FR
    CustomMapList=/Game/RestrictedAssets/Maps/WIP/FR-MeltDown
    CustomMapList=/Game/RestrictedAssets/Maps/WIP/FR-Loh
    CustomMapList=/Game/RestrictedAssets/Maps/Test/FR-Fort_Door

    Leave a comment:


  • replied
    BOOM - thank you.

    Joe, can you post the entire default rules.ini for servers? If admins add only this to the rules.ini, it will functionally delete everything else and will only offer Invasion on hubs.

    Leave a comment:


  • replied
    This should work though totally untested.

    Code:
    [FlagInvasion UTGameRuleset]
    
    UniqueTag=FlagInvasion
    Title=Flag Invasion
    Tooltip=Unreal PvE Adventures
    Description=Hold out as long as your CAN!
    MaxPlayers=5
    MinPlayersToStart=5;
    DisplayTexture=Texture2D'/Game/RestrictedAssets/UI/GameModeBadges/GB_CTF.GB_CTF'
    GameMode=FRPVE
    GameOptions=
    Categories=Featured
    bTeamGame=true
    DefaultMap=/Game/RestrictedAssets/Maps/Test/FR-Fort_Door
    MapPrefixes=FR
    CustomMapList=/Game/RestrictedAssets/Maps/WIP/FR-MeltDown
    CustomMapList=/Game/RestrictedAssets/Maps/WIP/FR-Loh
    CustomMapList=/Game/RestrictedAssets/Maps/Test/FR-Fort_Door

    Leave a comment:


  • replied
    Originally posted by 51synister View Post
    Anyone know the language to add to the rules.ini to make it an available gametype to select on server hubs?
    I'll try to get one running this week. If I beat you to it, I will pass it along .

    Leave a comment:


  • replied
    yes, realized it was Flag Invasion after I went online, was hoping it was "Invasion" but will give it a try !

    Leave a comment:

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