Originally posted by stss
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Unreal Tournament Pre Alpha Playable Build Instructions (new build 10/10)
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Originally posted by sneakypoo View PostWell considering you just spent 7 minutes doing the same jumps off the same lift, I think there's some more for you to discover...
I did post that it was the first time I have played this version of Unreal and was trying to see how the game felt.
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I can't dodge right... like, it just doesn't work.. (left, forward, backwards do)
It wouldn't bind "Right" to the "D" button, it kept getting reset to blank, had to edit the .ini file.
Now "D" is bound to move right, but won't dodge..
Other than that and some dimensions in maps that are off i say yeeeh freakin haw
Oh, also, sound comes from everywhere, can't pinpoint where it's coming from.
And no DoubleJump/DodgeJump?
GJ Dev's, keep it comin
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I hear you guys made the 100 armor 150, and the 50 armor 100... I'm not even going to waste time downloading this build, because it's clearly not worth my time. Fix this **** in the next build.Trust me, I'm a doctor.
Dr.ToxicVenom: "How bout we duel, and let our skill decide who's right and who's wrong? I'm in Unreal Carnage [Dallas] Right now. Come join."
MonsOlympus: "How about you work your way up the ranks first then we'll talk LAN, until then. Have fun trying to find people to play against you and your crappy attitude, good night!"
Dr.ToxicVenom: "DAAAAAAMN! That dodge was almost as good as my multi-dodge. Nice!"
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Originally posted by Dr.ToxicVenom View PostI hear you guys made the 100 armor 150, and the 50 armor 100... I'm not even going to waste time downloading this build, because it's clearly not worth my time. Fix this **** in the next build.
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Is there a general feedback thread somewhere, organized by build? Just gave UT4 my first try, mostly by running around in empty maps (the 9/12 build).
Some thoughts after my first impression:
- Awesome to be able to play this! I've been waiting for a new UT for ages!
- I often appear to be unable to move at the start of the match or after adjusting something in the settings. Only when I shoot, I am able to move again.
- Really had to unlearn the double jump and adjust expectations on which height I could reach.
- The sniper rifle leaves no decals in the wall and floor, so no telling where you hit.
- Actually like the possibility of the one-button dodge. Finally allows easy forward dodging, should make spectators less motion-sick as well.
- The FPS on my pc are worse than I thought. Even on these clean maps. Especially in the castle map with about 10 players in a sea of explosions and projectiles I really couldn't tell what hit me. Is this game heavier on RAM or the videocard? Does it already support dual video cards?
- One time in face, when I jumped down from the redeemer and used the shield secondary to see if that would lessen the fall-damage, the shieldgun somehow got stuck and continued firing, until I clicked my mouse again.
- When I died while using feign dead, I was still in third person after respawning. By feigning dead again, and snapping out of that, it returned to first person view.
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Originally posted by Heliosje View PostIs there a general feedback thread somewhere, organized by build?
You tried to find one?
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