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How Fortnite could become UT4's Salvation

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    How Fortnite could become UT4's Salvation

    It's often said that Fortnite killed UT4. I disagree. Rather, I claim that UT3 killed UT4 and UT in general. UT3 was a huge, consolized disaster that ended up being an insult to PC gamers. The basic game play itself wasn't bad, but everything that surrounded it was god-awful - the User Interface, the Server Browser, Gamespy, its handling of custom content, the ease of using it for server admins. Consequently, UT3 ended up having the lowest online player counts of any UT game.

    As a result the UT franchise was dead for years (I thought it was perma-dead and may still be perma-dead) and when the Devs were ready to work on UT4 it was kind of a side-project for them because, as a result of UT3's colossal failure, it was hard to justify investing much money into UT4.

    Fortnite did not kill UT4. Rather, UT3's failure ultimately killed UT4 (and the franchise). When Fortnite suddenly became successful - like catching lightening in a bottle - it made sense for the UT4 devs to shift their attention to Fortnite. (Would you rather spend time developing a game that might never make any money or work on a project that's bringing in hundreds of millions of dollars?)

    Ironically, Fortnite could prove to be UT4's salvation.

    Fortnite is providing Epic with (1) the financial resources needed to put a full development team on UT4 one day, (2) a base of millions of Fortnite fans that could be subjected to in-game advertising for UT4, such as on the load-up screen, (3) a blazed trail of how to make money by selling non-game-play-affecting cosmetic items with an experience points system while having a free game (which means a free UT4 could potentially be financially viable).

    I think the trick would be to produce a polished and mostly finished UT4 that makes use of Fortnite's financial model with cosmetics and then advertise it to the huge Fortnite fanbase. By "polished" it would need to have numerous game types - DM, TDM, CTF, vCTF, Bombing Run, UT99-style Domination, Assault/Blitz, Onslaught, and Invasion-RPG for starters while of course fully allowing and encouraging the user-made custom maps and mods that made UT99 and UT 2004 great along with private servers. Also, because Fortnite was so successful, a UT4 title could receive all sorts of free advertising and publicity since it would be "The next big thing from the makers of Fortnite".
    Last edited by WHIPperSNAPper; 09-19-2018, 04:21 PM.
    UT4 CTF Maps: CTF-Whiplash | CTF-Sidewinder | CTF-Highpoint | CTF-Hardcore | CTF-Tubes-Of-Spam

    UT99 CTF Maps: CTF-DagnysBigAssMap-V2 | CTF-Dagnys-P****WhIpPeD | CTF-Dagnys-Dark-Delight-LE102 | CTF-Dagnys-Tubes-Of-Spam

    #2
    I'm extremely doubtful that Fortnite's success will ever materialize any real benefit to UT4, but I do agree that it had nothing to do with UT's demise. Rather the blame can be much more credibly attributed to the franchise progressively wandering further and further away from UT's core values and strengths. The problem was never what they added*, but what they removed (or left long after outstaying viability, hitscan) and where they skipped on quality or usability to the various stakeholders involved in sustaining a community.

    * Even if some additions like double jump, weapon grouping and sheer volume of weapons were a net negative or at least split the overall community, these effects were much less profound.

    Comment


      #3
      probably UT5 in UE5 in 10 years will benefit of it
      Projects: UT4BombingRun | UTCC wiki

      Comment


        #4
        Fortnite is probably enough for me to find a new ****ing hobby. I think I'm done checking this website, it's an exercise in futility. Hard to give up the fun times. No point watching fans complain, and Community Contributors tell them how wrong and stupid they are. This game is abandonware. Just give up on it. Epic doesn't deserve your enthusiasm.

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          #5
          Not for arguing sakes but when I picked up UT2k4, and went through the install, I felt the game had died for me, personally. Wasn't even half way through the setup and I knew it wasn't going to be the game for me. Then I played it online. I think I might have totaled under 4 minutes of online game-play. People love it. Cool. It's good that people enjoyed it. I should have capitalized by selling the store bought copy I have of it when the game was hot.

          Fortnite isn't my cup of tea. It's more cartoon like that UT2k4.

          Love UT3. UT3 killed it for some but the servers were full for almost 5yrs straight.

          just my 2 cents
          Last edited by 213; 09-21-2018, 01:45 PM.
          X58 i7 970 4.2GHz HT on, GTX 1070, 144Hz 1ms, 1080p in-game res.

          Comment


            #6
            Originally posted by 213 View Post
            Not for arguing sakes but when I picked up UT2k4, and went through the install, I felt the game had died for me, personally. Wasn't even half way through the setup and I knew it wasn't going to be the game for me.
            As a diehard UT99 fan, I was very skeptical about UT 2004 before trying it, but when I finally did in 2006, I concluded that it was a good game for Onslaught and the Invasion-RPG mod. UT99 has superior game play for "on foot" games, but UT 2004's Onslaught and Invasion-RPG were fun in their own right and IMHO saved UT 2004.
            UT4 CTF Maps: CTF-Whiplash | CTF-Sidewinder | CTF-Highpoint | CTF-Hardcore | CTF-Tubes-Of-Spam

            UT99 CTF Maps: CTF-DagnysBigAssMap-V2 | CTF-Dagnys-P****WhIpPeD | CTF-Dagnys-Dark-Delight-LE102 | CTF-Dagnys-Tubes-Of-Spam

            Comment


              #7
              There is NO 'UT4's Salvation'...
              'UT3 was a huge, consolized disaster that ended up being an insult to PC gamers.'

              Just imagine what 'fortnite-zation' will do to new UT. Servers running @ 8 ticks rate and eventually on 20; smartphone play with ability to cast on 240Hz monitor; and of course, third person view... Be careful what you wish for... Time is the most precious commodity and nothing is free, if you dedicate your time.

              caveat emptor...

              Comment


                #8
                I'll agree that UT3 was no help at all to the franchise (some one went GoW mechano-**** crazy with it) I don't see Fortnite being its salvation.

                From the get go I think they were aiming for more of what Warframe was and still is doing. Steady fan base to keep the flow going and make money on funky things but the core game play is maintained through out even if you didn't pay any thing to get X fancy "prime" skin.

                I, as with many people here, have been around a while and seen things come and go, but think about it, what was that huge game in 2002? yea I don't remember either, but remember that other game from a few years earlier?

                In the gaming world there will be constants and fads. Fortnite, PUBG and Overwatch are fads, Warframe, UT and (sorry to say) Quake are constants. There may be lulls in new content or sequels but they always seem to come back.

                I've played my fair share of Overwatch but lately, even with the new content that's come out lately (a hamster in a robot ball and a Korean capture map) you can only escort a payload or capture a point so many times.

                My game of choice lately? Ridge Racer 7 on PS3, I was feeling arcadey and I need to replace a pot on my arcade monitor so it fills the void for now
                The original Dongle Player #45111

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