Hello community, I have come to present you the first public version of ”Elite Master” (New Gameplay System).
This is a job that started about 8 months ago. Directed by LoRD. with the support of many active developers from the UT community, and players from the UNG community, which I will mention in more detail later.
We want to introduce in Elite Master all the mutator compilations, improvements and missing parts of the game.
The game mode is a totally different experience now, you will feel the game a little faster than usual thanks to the new movements system and that now all the weapons are important in each battle.
Novice players will be more satisfied with these changes and higher level players will be able to do much more complex things that they have never done before.
Some of the things that UNG Elite Master contains:
- A new weapons system based in the first work on ¨Elite Weapons"
- "Speedo Widget Counter" (Very important to know the sources of speed of the character and know their behavior) (Possibility to turn it on and off for the moment by pressing F4).
- Many improvements or missing things that Epic left behind, like the missing impact hammer in Deathmatch lol.
So, i wanted to clearify that this is a Master mutator that contains multiple mutators and modifications of the game and which in turn, it serves in all game modes. Although we know very well that there is still much work to be done to squeeze Elite Master to the most competitive level that UT players require.
It is very important to mention in this summary detail that all the dedicated work to Elite Master was based on reference to all the Unreal Tournament series and in the incorporation of some new ideas. (I say that because it is important to make it clear that it is not only a modification of the UT4 that Epic left).
There are still many tasks to be incorporated soon (especially in CTF). But before that we need them to play Elite Master to get the amount of feedbacks needed in all gametypes to improve this.
Through this publication I will inform about the next changes, upload new informative material (soon gameplay video) and be able to clarify all the doubts.
Special thanks to several development collaborators, such as Supsun, Mogno, Narayana, The Hack, n0niz, Payback, Phantaci and all UT Renaissance Community)
And do not forget my community of Unreal Nueva Generación who every day we test each version every progress of this project
DOWNLOAD
UTCC: https://utcc.unrealpugs.com/mutator/...lite-Master%22
Discord for feedback and suggestion for improvement: https://discord.gg/5MkpCeG

Please remember to restart the game for each new version that you download from the HUB Servers and remove the other previous versions.
This is a job that started about 8 months ago. Directed by LoRD. with the support of many active developers from the UT community, and players from the UNG community, which I will mention in more detail later.
We want to introduce in Elite Master all the mutator compilations, improvements and missing parts of the game.
The game mode is a totally different experience now, you will feel the game a little faster than usual thanks to the new movements system and that now all the weapons are important in each battle.
Novice players will be more satisfied with these changes and higher level players will be able to do much more complex things that they have never done before.
Some of the things that UNG Elite Master contains:
- A new weapons system based in the first work on ¨Elite Weapons"
- New Weapons gameplay
- New system of Fast Switch Weapons
- New body impact and fire effects in Low-High graphic settings
- Models, and behavior of weapons
- More Control
- More Fluidity in all movements
- Greater agility in climbing ramps and stairs
- Dodge improvements
- Wall Run improvements
- Air control improvements
- Auto Jump (Combination of Autojump allows maintain and increase movement speed)
- Source speed + possibility to maintain the speed of movement.
- The characters will no longer be ants on the maps. Now they are just bigger. (I recommend increasing the Fov a bit)
- Teleport impulse
- A lot of improvements
- "Speedo Widget Counter" (Very important to know the sources of speed of the character and know their behavior) (Possibility to turn it on and off for the moment by pressing F4).
- Many improvements or missing things that Epic left behind, like the missing impact hammer in Deathmatch lol.
So, i wanted to clearify that this is a Master mutator that contains multiple mutators and modifications of the game and which in turn, it serves in all game modes. Although we know very well that there is still much work to be done to squeeze Elite Master to the most competitive level that UT players require.
It is very important to mention in this summary detail that all the dedicated work to Elite Master was based on reference to all the Unreal Tournament series and in the incorporation of some new ideas. (I say that because it is important to make it clear that it is not only a modification of the UT4 that Epic left).
There are still many tasks to be incorporated soon (especially in CTF). But before that we need them to play Elite Master to get the amount of feedbacks needed in all gametypes to improve this.
Through this publication I will inform about the next changes, upload new informative material (soon gameplay video) and be able to clarify all the doubts.
Special thanks to several development collaborators, such as Supsun, Mogno, Narayana, The Hack, n0niz, Payback, Phantaci and all UT Renaissance Community)
And do not forget my community of Unreal Nueva Generación who every day we test each version every progress of this project

DOWNLOAD
UTCC: https://utcc.unrealpugs.com/mutator/...lite-Master%22
Discord for feedback and suggestion for improvement: https://discord.gg/5MkpCeG


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