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The Future of Unreal Tournament!

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    Its catch 22. If there was a massive pool of players then getting similarly skilled players in any match would be easy. Without it you could be waiting a long time for a game. UT's hubs are great for organizing matches though.


      There were already easily enough players (especially inexperienced ones) and a good enough ranking system to start matching players up by skill. You can't blame the game mechanics when someone who can't even figure out which way is up gets trounced by a long-time franchise veteran. It's a natural consequence of the game actually having some shred of depth. What you blame is a matchmaking system that has access to adequate knowledge about the skill difference and doesn't care, dumping those two in the same game anyway.

      Just like you don't blame weapon design for bad netcode, or design movement around it, etc. Serious commitment would start with actually laying some foundation you can build upon.
      Last edited by HonoredMule; 12-15-2018, 02:30 PM.


        Well Tim Sweeney CEO of Epic Games confirmed that Unreal Tournament 4 is dead.
        Last edited by Gamerz31w; 11-23-2019, 01:31 PM.


          since you are a god, at "unreal script"

          could you please tell me where i find information about IMPORTING NEW ANIMATIONS along with NEW MESHES

          cuz the work you all did in ut99 sucks really bad...and i'd like to UPDATE the game.Click image for larger version

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          Originally posted by FIXMESTEVE View Post
          May 8, 2014 Steve Polge

          The Future of Unreal Tournament Begins Today.

          Work on the future of Unreal Tournament begins today, and we’re happy to announce that we’re going to do this together, with you. We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be. So let’s do something radical and make this game together, in the open, and for all of us.

          Here’s the plan:

          • We’ve created a small team of UT veterans that are beginning work on the project starting today.
          • From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
          • If you are a fan and you want to participate, create a free account and join the forum discussion.
          • All code and content will be available live to UE4 developers on GitHub.
          • The game will be true to its roots as a competitive FPS.
          • Development will be focused on Windows, Mac and Linux.

          So what’s the catch?

          • It will take many months until the game is playable by gamers. This is real development from scratch.
          • When the game is playable, it will be free. Not free to play, just free.
          • We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.

          A lot of this is brand new for Epic, and we don’t yet have everything figured out. Things will probably definitely go wrong from time to time, and when they do, we’ll have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game. But if you’re a fan of Unreal Tournament, a UE4 developer, or a future modder – or if you just want to learn how we make games – we hope you’ll join us. It’s going to be fun.

          Want to get involved?

          • Want more detail on the project? Read our wiki.
          • Want to participate & give feedback? These forums are the place to do it. Sign up for a free account here to join Unreal Engine 4 community.
          • Just interested in getting updates? Subscribe to our newsletter.
          • In case you want to check out the classic Unreal Tournament games, we’ve put them on sale on Steam.

          Follow us at /UnrealEngine on Twitter, Facebook, Twitch, YouTube, Instagram and Google+.


            Originally posted by Gamerz31w View Post
            Well Tim Sweeney CEO of Epic Games confirmed that Unreal Tournamen 2016/UT4 is dead.
            tim sweeney is a noob, and most of his guys are too...

            the stuff i could do to UT99 WITH ANIMATION IMPORT HELP:

            cuz i already managed the import mesh end of it all...

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            Last edited by PAGOEJA; 11-04-2019, 11:56 PM.


              Well since 17th October he blocked me on his Twitter account profile. Also Tom Ruegger's son Nathan did the same thing.
              Last edited by Gamerz31w; 11-11-2019, 05:38 PM.