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How To Spline A Beam From Tracing Weapon?

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  • How To Spline A Beam From Tracing Weapon?

    I wish to create a beam weapon that splines the beam when attaching to a target within range. My current blueprint attaches to a character but does not spline.
    What is the blueprint component that will allow me to spline the beam? (tangents?)

    I also have not discovered how to specify the max curve before detaching.

    An exact example of what I want is in this video [here]

    My current blueprint setup has the weapon actor as a separate blueprint from the beam actor.
    Attached Files
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