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    Changing starting loadout

    So I'm playing around with the Unreal Editor and I was curious - is it possible to change the starting weapons? I wanted my map to be a Translocator-free zone, but I can't work out how I would turn them off. Is it in a Blueprint somewhere? I've not really looked into them yet.

    #2
    take a look at the instagib mutator, then you get an idea. Start with Server Init > cast to utbasegamemode (get game mode) > clear inventory > add default inventory. If your map is ctf you can also use UTCTFGamemode
    Projects: UT4BombingRun

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      #3
      Thanks so much, dude. I'm a complete novice, so it took a little playing around to work out what you meant, but it all seems to be working now. Much appreciated!

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