Announcement

Collapse
No announcement yet.

Changing starting loadout

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Changing starting loadout

    So I'm playing around with the Unreal Editor and I was curious - is it possible to change the starting weapons? I wanted my map to be a Translocator-free zone, but I can't work out how I would turn them off. Is it in a Blueprint somewhere? I've not really looked into them yet.

  • #2
    take a look at the instagib mutator, then you get an idea. Start with Server Init > cast to utbasegamemode (get game mode) > clear inventory > add default inventory. If your map is ctf you can also use UTCTFGamemode

    Comment


    • #3
      Thanks so much, dude. I'm a complete novice, so it took a little playing around to work out what you meant, but it all seems to be working now. Much appreciated!

      Comment

      Working...
      X