Fishing Zone Devices

Use this device to create fishing zones for a game.

The Fishing Zone device provides a way for creators to add various fishing elements to their games, such as:

  • Fishing competitions between players

  • Collecting fish as a resource

  • A fun minigame with its own rewards

You can place a fishing pool in water, or you can place it in more unusual places like an artificial container or in lava. You can drop items onto the device, similar to an Item Spawner or Item Granter , so players can catch things besides fish.

Finding and Placing the Device

Click to enlarge.

  1. From Build mode , press the Tab key to open the CREATIVE inventory window.

  2. Click the DEVICES tab and scroll to select the device. You can also use the Search box or the Categories panel on the left to find your device.

  3. Click PLACE NOW to place immediately, or put the device in the QUICK BAR to place later.

  4. Press Esc to return to your island in Build mode. Use your phone to position the device, then click to place it. Press P to detach the device from your phone, then press **P* again to switch back to your phone.

  5. Point at the device with your phone. If the Customize popup doesn't open immediately, move closer until it does, then press E to open the Customize panel.

Device Options

This device creates an area in the water (or in other areas) populated with fish and other items that the player can catch using a fishing pole. You can configure this device with the following options.

Default values are bold.

Basic Options

Basic Options

Option

Value

Description

Uses Allowed

Infinite, Battle Royale, Pick a number

Determines how many times the Fishing Zone can be used before it is disabled. If you choose Battle Royale, the device matches the uses allowed in Fortnite Battle Royale.

Pool Type

Battle Royale, Device Inventory, Trigger Only

Determines the type of fishing pool this is, and what loot can be gained from it. If you choose Device Inventory, you can drop items onto the pool to customize the loot gained from the pool. Trigger Only is used with the When Caught Transmit On option; the pool does not spawn items, instead it transmits a signal when the player catches something.

FX Options

FX On, FX Off

Determines whether or not visual FX are displayed.

Extra Ammo

No, Yes

If the pool is set to Device Inventory and weapons are included, this determines whether the device grants extra ammunition when a weapon is caught.

All Options (Advanced)

All Options

Option

Value

Description

Enabled During Phase

None, All, Pre-Game Only, Gameplay Only

Enables the device during a specific phase.

The Pre-Game phase includes all phases before the game starts, including:

  • The Waiting For Players lobby in Featured Islands

  • The Game Start countdown

Remove Caught Items

No, Yes

If the pool is set to Device Inventory, determines whether caught items are removed from the pool inventory.

Disable When Empty

Yes, No

If the pool is set to Device Inventory, determines whether the device is disabled if all items have been caught and removed.

Channels

When one device needs to "talk" to another device, it does so by transmitting a signal on a specific channel . The receiving device needs to be set up to receive the signal on the same channel.

A channel is identified by a number, and channel numbers are customized for a device under the option that uses the channel. Most devices will also pass the identity of the player who triggered the device with the signal.

This device has receivers that perform a variety of functions when receiving a signal over a channel. Also, this device can transmit signals when certain conditions are met.

Receivers

Receivers listen for a channel and perform an action when they hear any device (including themselves) send a signal on that channel.

Option

Value

Description

Enable When Receiving From

No Channel, Pick a channel number

Enables this device when it receives a signal from the selected channel.

Disable When Receiving From

No Channel, Pick a channel number

Disables this device when it receives a signal from the selected channel.

Reset Uses When Receiving From

No Channel, Pick a channel number

Resets the number of available uses (set in the Uses Allowed option) when the device receives a signal from the selected channel.

Restock When Receiving From

No Channel, Pick a channel number

If the pool type is set to Device Inventory, all caught and removed items are returned to the device inventory when the device receives a signal on the selected channel.

Transmitters

Transmitters send a signal on the selected channel when triggered.

Option

Value

Description

When Caught Transmit On

No Channel, Pick a channel number

When a fish is caught, the device transmits a signal on the selected channel.

When Empty Transmit On

No Channel, Pick a channel number

When all items have been caught and removed, the device transmits a signal on the selected channel.