Alan Wake Remastered Technical Details

Render Resolution is the internal resolution size. Output Resolution is the resolution of the image after temporal upscaling. There are some rendering and post-processing differences between the versions of the game depending on platform. Of which there are many. 

Platform / Render Resolution / Output Resolution / target frame-rate 

  • PlayStation 4 – 1080p / 1080p / 30fps 
  • PlayStation 4 Pro (Performance Mode) – 1080p / 1080p / 60fps 
  • PlayStation 4 Pro (Quality Mode) – 1296p / 2160p (4K) / 30fps / 4 x MSAA 
  • Xbox One – 900p / 900p/ 30fps 
  • Xbox One X (Performance Mode) – 1080p / 1080p / 60fps 
  • Xbox One X (Quality Mode) – 1440p / 2160p (4K) / 30fps / 4 x MSAA 
  • PlayStation 5 – 1440p / 2160p (4K) / 60fps / 4X MSAA 
  • Xbox Series X – 1440p / 2160p (4K) / 60fps / 4 X MSAA 
  • Xbox Series S – 1080p / 1080p / 60fps  
  • PC – 4K/unlimited

 What are the PlayStation 5-specific features?

  • Activity Cards (track mission progression) 
  • Trigger Feedback implementation 
  • Vibration implementation

PC specific features

  • PC version will be x64 and support DX12 only 
  • No Ray Tracing 
  • DLSS 
    • Nvidia DLSS – Off, Ultra-Performance, Performance, Balanced, Quality 
  • Ultra-wide screen support 
    • Yes, 21:9 aspect ratio 
    • Caveats: pre-rendered cut scenes will not render like this – they are 16:9 
  • Unlocked frame-rate 
    • Yes – as in the original game 
  • Display: full screen / window / borderless? 
    • All supported 

Graphical Settings  

  • Ambient occlusion – Yes – (HBAO+ Nvidia Ambient occlusion tech) 
  • Resolution – Enumerated resolutions 
  • V-Sync – On/Off  
  • Console v-sync set to on and with no option to turn off 
  • HUD – Enabled/Disabled 
  • Brightness 
  • Motion Blur – Enabled/Disabled 
  • Film Grain – Enabled/Disabled 
  • FOV – Slider  
    • Advanced Options 
      • Graphics Quality – Low/Medium/High/Custom 
      • Render Scale – Slider – default to 100% 
      • Anisotropic Filtering – Off, 2x, 4x, 8x, 16x 
      • Shadow Quality – Low, Medium, High 
      • Volumetric Light Quality – Low, Medium, High 
      • Terrain Quality – Low, High 
      • Draw Distance – Slider

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