Rocket League Input Buffering Settings

The Input Buffer indicates the number of frames of client input that the server currently has queued. Higher values may increase input lag, rubber-banding, and latency. Settings allow players to have more control over Rocket League's input buffering. These settings can be found in the Settings menu on the Gameplay tab. PC players can track their Input Buffering metrics in real-time by enabling Network Graphs. This feature is enabled in the Settings menu, under the Interface tab. Refer to the article: Rocket League Performance and Network Graphs - (PC Only).

  • Default: The default option used in Rocket League.
  • STS (Sim Time Scaling): This allows the game server to instruct your client to subtly speed up or slow down to maintain a smooth input stream.
  • CSTS (Continuous Sim Time Scaling): A more aggressive version of STS that utilizes a continuous feedback loop to determine the game's speed.