Yesterday we live streamed the results of the Epic Games and Mapcore Unreal Tournament Level Design contest for Showdown. So much work was put into the making of the maps and we had a hard time deciding on the winnners. Luckily, we had the help of the folks at Mapcore to give us a hand. Phase one had 74 submissions and we were overwhelmed with the quality of work and the level of expertise the level designers showed in their offerings. With such small teams, getting through all of the maps was quite a challenge! After it was all over, the playing field had decreased to 28 submissions for phase two.
We want to thank everyone who entered a map in the contest and we're hoping to see some of these levels completed and in the game sometime in the future.
Sprony from Mapcore will be contacting the winners to get their information so they can receive their prizes. Congratulations to not only the winners, but to everyone who entered. Your work is amazing and we can't wait to see more. We'll be in touch with all of the winners to discuss the possibility of their levels getting into the marketplace or game!
We would like to thank all of the entrants for their hard work, the Unreal Tournament community for their assistance, the UT QA team and most of all Sprony, the fine folks at Mapcore and Chris Kay from Epic Games for making the contest a reality!
Here are the winners!
Level Design Contest Winners live stream archive:
If you'd like to see more screenshots, head over to the Unreal Tournament Flickr Page!
MapCore is a game development community with origins in Half-Life mod production, which since its inception in 1999 has evolved into a thriving forum featuring all flavours of game development including level design, modelling, concept art, and programming. With 100+ members part of the professional games industry working for the likes of Blizzard, Crytek, DICE, Gearbox, Rockstar Games, and Ubisoft, MapCore offers an opportunity for professionals and amateurs alike to socialise, learn, teach, and find talent.