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Thread: Assault Mappack

  1. #1
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    Assault Mappack



    Hi everyone! Here my mappack for Unreal Tournament Assault (ut4assault.com/discord), download and join us on the [Assault] Hub for fun and intense PUGs.
    Feedback, suggestions, ideas and even remake request are welcome in this thread


    Download the Mappack (+1GB) (06/03/2017)

    WARNING: please delete your old assault maps, even assault maps not listed in this thread, otherwise you will experience errors joining the server or seeing messages on HUD.


    Code:
    Maps available:
    
    AS-AutoRIP
    AS-Ballistic
    AS-Bridge
    AS-DesertStorm (WIP)
    AS-FallenCity (WIP)
    AS-Football (WIP)
    AS-Frigate
    AS-Gladiator
    AS-Golgotha
    AS-Golgotha2 (WIP)
    AS-Guardia
    AS-HallofFame (WIP)
    AS-HellRaiser
    AS-Lavafort
    AS-Nemphis
    AS-Overlord
    AS-Resurrection
    AS-Riverbed
    AS-Rook
    AS-Saqarra (cancelled)
    AS-SavingChristmas (december only)
    AS-Siege
    Code:
    Known issues:
    
    AS-Autorip - fans can only be destroyed using RL or Flak
    Bots not supported (paths are built but AI behavior is unpredictable)
    Physics debris not destroyed during intermission - blocker for all "destroy" obj type
    Code:
    Credits:
    
     Urgamanix for the assault mod;
     Hank (main betatesting, mapping support)
     fatjeff, iBamzz, DomNihot (betatesting, support)
     Sobo, Machoman, T4rg3t, Spitter, Smant, {SoW}DeathMask, ATD (additionnal testing)
     Eode, Urga (blueprint help); FG_Fennec (lastsecondsave)
     Nobiax (meshes and textures)
     Jo.7 (Ballistic-v3 music)
     XTXP (UTconverter); RattleSN4K3 (MapScaler, cooking help)
     Stevelois, e1vp, Snuggs, Cypress187 for their support
     and all who have worked and played UTAssault since the beginning.

    I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).

    (Installation: paste the .pak in C:\Users\...\Documents\UnrealTournament\Saved\Paks\MyContent OR C:\Users\...\Documents\UnrealTournament\Saved\Paks\DownloadedPaks)




    Same screenshots in better quality: https://mega.nz/#F!1hkFCJSJ!G5NR5Z0rZ-VksWLjkm355g
    Attached Images Attached Images
    Last edited by BloodK1nG; 03-06-2017 at 02:24 PM.

  2. #2
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    Wow cool!
    I think the map AS-Overlord, outdated gameplay, it is necessary to improve))
    You do not plan on doing Domination type maps?

  3. #3
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    Any server admins reading this thread?
    A guy with no friends longing for the old days of AS here

    When will bots come along btw? I'm guessing its not that high on your list of priorities atm

  4. #4
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    we have just finished a 4 hours thrilling playtest Man that was really fun. Good job Bloodking, Urgamanix and all contributers. Expect some more pickup matches this week again.

    join us on irc.globalgamers.net #ut.assault and https://www.facebook.com/unrealtournament4assault for more infos.
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  5. #5
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    Thanks
    Quote Originally Posted by Aquilon View Post
    Wow cool!
    I think the map AS-Overlord, outdated gameplay, it is necessary to improve))
    You do not plan on doing Domination type maps?
    Yeah AS-Overlord is born sh*tty , I already improved few part but too much need to be done.
    We havent news from Domination dev from a while so no.
    Quote Originally Posted by MarkTheF4rth View Post
    Any server admins reading this thread?
    A guy with no friends longing for the old days of AS here

    When will bots come along btw? I'm guessing its not that high on your list of priorities atm
    Its not that high on the "Epic's to Do list" I can do nothing about it from my side.
    Quote Originally Posted by fatJeff View Post
    we have just finished a 4 hours thrilling playtest Man that was really fun. Good job Bloodking, Urgamanix and all contributers. Expect some more pickup matches this week again.

    join us on irc.globalgamers.net #ut.assault and https://www.facebook.com/unrealtournament4assault for more infos.
    ...and we noticed few collisions need to be fixed before the next event, specially on Golgotha
    By the end of this week I'll find time to upload an update.

    Edit: Link in first post fixed.

  6. #6
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    Best part of UT4.

    You great, dude.

  7. #7
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    Cooool

    I'm making a small video to advertise this new pack

    But for better visual, posting pics in 1920x1080 is the minimum for HD today m8

  8. #8
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    Video

    Just for fun

    And some pub won't hurt neither


  9. #9
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    Quote Originally Posted by Skaary View Post
    Best part of UT4.

    You great, dude.
    Cheers
    Quote Originally Posted by Stevelois View Post
    Cooool

    I'm making a small video to advertise this new pack

    But for better visual, posting pics in 1920x1080 is the minimum for HD today m8
    Next time I will release a presskit
    Quote Originally Posted by Stevelois View Post
    Just for fun

    And some pub won't hurt neither

    Nice! and the best way to thank you is to ask you what you'd like to see in assault
    Last edited by BloodK1nG; 03-08-2016 at 04:43 PM.

  10. #10
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    UPDATES and NEW maps availables: AS-FallenCity (as a base to test 2k4 assault to ut4 assault scale) with few edit, AS-Gladiator (a very large map), and AS-Resurrection (lol why not?)

    Download:
    https://ut.rushbase.net/BloodK1nG

    EDIT: Outdated screenshots removed

    Changelog:
    AS-Ballistic
    -removed grass on a rock blocking visibility
    -fixed collison behind last obj
    -guidelines added
    AS-Golgotha
    -fixed cave teleporter exit
    -tweaked sounds
    -fixed rocks without collision
    -fixed misplaced box of "Enter the Dungeon" obj
    AS-HellRaiser
    -fixed defender teleporter exits
    AS-Nemphis
    -all defenders spawn correctly now, facing weaponbase and obj direction
    -added deco/cover in last part
    -moved back last def spawn to balance last obj part
    AS-Overlord
    -once beach obj is reach attackers spawn closer to the entrance

    Things I havent fixed but will be done before the cup:
    AS-Riverbed
    -hole between rock in spawn area before the cavern entrance
    -guidelines missing
    AS-Golgotha2
    -lights and wood mesh after "sword huron" obj
    -guidelines missing
    Last edited by BloodK1nG; 02-11-2017 at 12:00 PM.

  11. #11
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    Quote Originally Posted by BloodK1nG View Post
    Cheers

    ...and the best way to thank you is to ask you what you'd like to see in assault
    Simply recreate the game type is well enough m8

  12. #12
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    BloodK1nG you are a beast. These look fantastic. Can I borrow you for mapping?

  13. #13
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    Gorgeous. even AS-HellRaiser and AS-Resurrection are here. Would like to see the other UT99 custom maps ported to UT4. Still not enough (SiegeII, SiegeIII, Asthenosphere, and many more) and as I know there are a lot of Superb beta UT99 assault custom maps which were not played.

  14. #14
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    assault should be added to more hubs, is there only one hub with assault atm?
    Last edited by userod; 03-14-2016 at 10:37 AM.

  15. #15
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    Quote Originally Posted by userod View Post
    assault should be added to more hubs, is there only one hub with assault atm?
    if anyone wants to host it on his hub, get in contact with us on irc
    UT4 ASSAULT - Server Admin | Community Admin
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  16. #16
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    We dont need 50 Assault hubs but we definitely need the current hub better ranked.

    Quote Originally Posted by Wail View Post
    BloodK1nG you are a beast. These look fantastic. Can I borrow you for mapping?
    Maybe (if it's not related to Assault, in pm plz)
    Quote Originally Posted by e1vp View Post
    Gorgeous. even AS-HellRaiser and AS-Resurrection are here. Would like to see the other UT99 custom maps ported to UT4. Still not enough (SiegeII, SiegeIII, Asthenosphere, and many more) and as I know there are a lot of Superb beta UT99 assault custom maps which were not played.
    Thank! Some cool beta maps seems forever losed I wonder if you still have some of them? Asthenosphere is on my list, just not on the top

  17. #17
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    Quote Originally Posted by BloodK1nG View Post
    Thank! Some cool beta maps seems forever losed I wonder if you still have some of them? Asthenosphere is on my list, just not on the top
    Unfortunately, I haven't got them right now (I had them one day). But when heaving search hard on the internet I found some pages with redirect maps in .uz format (they need unpacking, you know). Some pages had plenty of them, but I don't know the situation right now because it was 2-3 years ago (maybe I will try to find them).

  18. #18
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    Quote Originally Posted by BloodK1nG View Post
    We dont need 50 Assault hubs but we definitely need the current hub better ranked.
    Our HUB is now trusted. Thanks Joe

    All old assault maps can be found here:

    http://medor.no-ip.org/index.php?dir=Maps/Assault/
    Last edited by fatJeff; 03-15-2016 at 08:08 AM.
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  19. #19
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    Here you go BloodK1G. I've found UT99 custom assault maps

    http://aceflex.biz/uz/
    http://utfiles.arbeiterwaschmaschine.de/uz/
    http://downloads.qoou.com/redirect/ - this one espessially has beta league maps (best source)

    They are from redirect servers so you will have to unpack .uz files and also find-download missing textures, music etc for some of the maps. I'm lazy to do it.

    Good luck with mapping BloodK1G. Hope it will be usefull.

    Also maps can be found here (but they are boring maps)

    http://www.mapraider.com/maps/unreal-tournament/assault
    http://www.gamefront.com/files/listi...sions/Assault/
    http://www.unrealplayground.com/foru...d=24&sort=date

    Custom rare textures, music can be found in bunny track maps
    http://www.i4games.eu/maps/?tab=bt
    Last edited by e1vp; 04-06-2016 at 01:27 PM.

  20. #20
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    UPDATE!
    Guidelines added on all maps
    All maps re-saved in Game\Maps
    Hank's voice announcer added
    NEW wip remake available AS-AutoRIP


    Changelog:
    AS-Ballistic
    AS-FallenCity (scale test finished, removed until it's playbable)
    AS-Frigate
    -small collision fix around the stairs
    -known bug: collision missing on stone/palmtree
    AS-Gladiator
    -fixed events not reseting on round2
    -lava kill you now
    -updated skaarg animation
    -added desc to teleporters
    -tweaked spawns/weapons placement
    -unfinished new def spawn room in last part
    AS-Golgotha
    -first def spawn moved a bit away the teleporter
    AS-Golgotha2
    -visual cleaning
    -barrel mesh replaced
    AS-HellRaiser
    AS-Lavafort
    -new fuse access for def
    -moved cavern to balance assault on the fort
    -def have a jumpad to access fort entrance instead of a teleporter
    -known bug: def door misplaced
    AS-Nemphis
    -lights intensity reduced by 25%
    -wip cover added in last part
    AS-Overlord
    -reworked def spawn area
    -fixed collision on boiler room wall
    -updated deco around boiler room
    -beach projectors now moving
    -known bug: collision missing on boiler grid
    AS-Resurrection (def spawn bugged, removed until it's playbable)
    AS-Riverbed
    -hole between rock in spawn area before the cavern entrance fixed
    -placeholder box replaced

    About AS-Golgotha
    -Visuals still wip, blood waterfall/hell deco & sounds will be added later
    -I want to rework the big curved stair after the temple into something more fun and fair, suggestions are welcome
    and AS-Golgotha2 will be remeshed for a better clarity.


    Quote Originally Posted by e1vp View Post
    Here you go BloodK1G. I've found UT99 custom assault maps

    http://aceflex.biz/uz/
    http://utfiles.arbeiterwaschmaschine.de/uz/
    http://downloads.qoou.com/redirect/ - this one espessially has beta league maps (best source)

    They are from redirect servers so you will have to unpack .uz files and also find-download missing textures, music etc for some of the maps. I'm lazy to do it.

    Good luck with mapping BloodK1G. Hope it will be usefull.

    Also maps can be found here (but they are boring maps)

    http://www.mapraider.com/maps/unreal-tournament/assault
    http://www.gamefront.com/files/listi...sions/Assault/
    http://www.unrealplayground.com/foru...d=24&sort=date

    Custom rare textures, music can be found in bunny track maps
    http://www.i4games.eu/maps/?tab=bt
    Big thank e1vp! I havent finished my search on them but already found rare ones
    Attached Images Attached Images

  21. #21
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    Siege ][ and Siege ]I[ pls. Especially I found Siege ]I[ very unique and original

  22. #22
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    Did you make those Egyptian meshes or are they just brushes? @BloodK1nG

  23. #23
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    Quote Originally Posted by e1vp View Post
    Siege ][ and Siege ]I[ pls. Especially I found Siege ]I[ very unique and original
    Siege ]I[ have the most confusing obj/spawn/layout I ever saw in an assault map but in same time I would like to remake and improve it
    Quote Originally Posted by Numb.51 View Post
    Did you make those Egyptian meshes or are they just brushes? @BloodK1nG
    There's a lot of brushes mixed with the mesh, but the towers roof: no, it's an imported mesh.

  24. #24
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    wooooow, why do I discover this thread only now?! Some extremely good stuff here. Not fully meshed out, but amazing non the less.

  25. #25
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    Thx @InVader

    I released an update for the Assault cup here the changelog:
    (next update is for the week after the cup)

    AS-AutoRIP
    -obj order edited: "dev area" is now 3 instead of 2 along defence door
    -obj preview added
    -fixed "test room", shoot buttons added
    -added fan access in the first part
    -known bug: fan can only be destroyed by RL/flak
    -triggerred defense door replaced
    AS-Ballistic
    -snipernest not open after destroying generator temporarily fixed
    AS- Frigate
    -fixed missing collisions for few stones
    AS-Gladiator
    -spawn sequence of both team fixed
    -trigger of bridge obj moved and enlarged
    -collision fix for rocks/stairs mesh
    -stinger ammo added for attacker in front of the bridge
    AS-Golgotha
    -all classic RL replaced by Assault RL
    -fixed collisions of castle's towers
    -fixed a collision near the right stair of dungeon entrance
    -high cavern teleporter blocked after huron path taken now, not after undead temple
    AS-Golgotha2
    -obj preview added
    -small fix for the 2nd guideline
    AS-Lavafort
    -vertical triggered def door replaced by a horizontal one
    -classic RL replaced by Assault RL (top fort entrance)
    -test music added
    AS-Overlord
    -beach towers have rails now
    AS-Riverbed
    -4s delay added after compessor goes before door open
    -placeholder end cine should be visible this time
    -arch added to hide old bsp
    -collision fix for arch in first area
    -small fix for the first guideline

  26. #26
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    Great job !

    all maps seem to run fine
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  27. #27
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    Where can I download this from?
    The new UT is coming along nicely...
    Maybe a new Unreal would be a good idea for Epic's next project? It's certainly somewhat overdue...

  28. #28
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    best to go to our EU hub and just press "download all content"
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  29. #29
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    Quote Originally Posted by fatJeff View Post
    best to go to our EU hub and just press "download all content"
    Never seen it before...
    It looks worryingly barren. When was the last match and when can I find out about the next one?

  30. #30
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    awersome!!

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    This is huge content, and pro as hell. Incredible work. Thx a lot to share, pal.

  32. #32
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    Thanks for comments guys! It's really appreciated

    Few new maps will be availables with the next update, screenshot of one of them :
    Attached Images Attached Images

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    BloodK1nG I don't want to spoil you by praise but your mapping skills are outstanding. Your maps are always beautiful, complex and well balanced. As I understand you started mapping since UT99 or even since Quake1? Good job. Keep up good work! I'm looking forward to seeing another huge portion of high quality content from you
    Last edited by e1vp; 02-13-2017 at 04:09 PM.

  34. #34
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    i wanna play this

  35. #35
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    i wanna play this

  36. #36
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    where can I download them? or what's the exact name of the server to download it. I feel like to play again assault!

  37. #37
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    I spent a lot of time fixing and improving the existing maps but also did few progress



    EDIT: Outdated screenshots removed

    Changelog of the next release:
    Custom RL replaced by the classic one (no more ammo or weapon order issues)

    AS-AutoRIP
    -train added
    -new access for attackers in first part added, crate near RL moved
    -glass collision at end obj fixed
    -circular mesh around fan access collision fixed
    -glass mat replaced (att start)
    -effect added in endcine
    -spectactors can now move through all shields
    -deco upd
    AS-Ballistic
    -mat/sniper ammo location
    -warhead pipe small fix
    -spectactors can now move through all shields
    AS-FallenCity
    -def spawn seq error after 1st obj fixed
    AS-Frigate
    -rescaled +20% with mapscaler
    -all cinematics redone
    -rock collision fixed to block physics debris
    AS-Gladiator
    -skaarg obj collision fixed + key mesh added
    -end part reworked, new spawn for def
    -deco upd, some bsp house meshed
    AS-Golgotha
    -last obj "heart room" extented
    -last obj "heart" health increased
    -armor added in HuronsPath (tower stairs)
    -lift added in HuronsPath
    -deco upd in Hurons & Undead Temple
    -dungeon's flak moved in dungeon entrance
    -added blood to the "drink the blood" obj
    -25hp added behind the Temple Doors
    -blood waterfall added outside
    -arch deco collision fixed
    AS-Golgotha2
    -def spawn sequence order fix
    -collision on a metal spike (over the gates) fixed
    AS-HellRaiser
    -mesh/mat fix
    -sky blockingvolume extented and properly closed
    AS-Lavafort
    -door added in fuse corridor
    -rocks collision near fuse fixed
    -bsp edited around the ramp, inside the fort
    -fuse obj remeshed
    -spectactors can now move through fort main door
    AS-Nemphis
    -door close sounds radius&volume increased
    -replaced old mat on stairs
    -reworked temple interior and end obj
    AS-Overlord
    -glass collision at end obj fixed
    AS-Resurrection
    -players spawns and all items placement reworked
    -back tower access reworked
    AS-Riverbed
    -missing light mesh fixed
    -pipes reworked a bit in mortier damaged entrance
    AS-Rook
    -meshed
    -fixed teleporters exit
    -bp/matinee cleaning
    AS-Siege
    -meshed, rescaled and reworked
    Attached Images Attached Images
    Last edited by BloodK1nG; 02-12-2017 at 10:17 AM.

  38. #38
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    That's just amazing, @BloodK1nG!

    I really like you're keeping this alive!
    - got sig? -

  39. #39
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    Nice!

    I'd love to see these major mods get some heavy coverage (Put on the Epic servers) - even if is for a single release (So that code does not have to be maintained). It's difficult to play mods like this, domination or chaos mod (when it arrives) because there is rarely anybody playing the games. Only elimination and (before that) last man standing managed to get regular players. If it were to be included as a kind of guest appearance on a release that might create the player base and get mass feedback for the developers.

    I'm sure other servers would continue to host games, but least then there are players that will be aware of the mod and actively searching them out.

    It would take a bit of time out of development, but would show that Epic are keen on embracing the community and give the player base something new and exciting regularly.

    Maybe something to consider @Flak !
    Current Main Issues: Tri-Rox (Remove), Flak (reduce damage and initial shard collision size), Team Balance, Warm-up too long, Scoreboards lack player stats, Spawn Delay.

    My Plays.TV random frags to scroll through: http://plays.tv/u/Smurgl

  40. #40
    Senior Member
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    Quote Originally Posted by exo7341 View Post
    That's just amazing, @BloodK1nG!

    I really like you're keeping this alive!
    If I stop I upload the source files

    Quote Originally Posted by Smurgl View Post
    Nice!

    I'd love to see these major mods get some heavy coverage (Put on the Epic servers) - even if is for a single release (So that code does not have to be maintained). It's difficult to play mods like this, domination or chaos mod (when it arrives) because there is rarely anybody playing the games. Only elimination and (before that) last man standing managed to get regular players. If it were to be included as a kind of guest appearance on a release that might create the player base and get mass feedback for the developers.

    I'm sure other servers would continue to host games, but least then there are players that will be aware of the mod and actively searching them out.

    It would take a bit of time out of development, but would show that Epic are keen on embracing the community and give the player base something new and exciting regularly.

    Maybe something to consider @Flak !
    The epic coverage of custom/community content is my endless inspiration for laughing and making jokes
    Last edited by BloodK1nG; 10-10-2016 at 10:54 AM.

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