In this tutorial you will change the impact effect of your weapon to a burst of flame.
Launch the UT Editor (you can do this from the Launcher under Unreal Tournament → Create → Launch)
tutorialto find all tutorial maps
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You can test your weapon right from the editor. We have provided you with a sample weapon that is based on UT’s famous Shock Rifle. Hit the Play button and see how the Tutorial Rifle works. Once you are in game, left-click for a beam attack, or right-click for a projectile shot.
Video 2: In this video:
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We want to change the impact effect for the weapon's beam attack. The beam attack is itself created from a Blueprint. We must first find the Blueprint from which the
Tutorial Weapon is created. The
Tutorial Weapon's Blueprint will lead us to the Blueprint for the impact effect. Here is how to do that:
Video 3: Finding the impact effect. The
Tutorial Weapon Blueprint will lead us to the Blueprint for the impact effect.
TutorialWeapon01. Note: when searching for content remember to clear all filters.
TutorialWeapon01Blueprint to open it
TutBeam01_Impactin the Content Browser
TutBeam01_Impactto open it
You should now be looking at a Blueprint for the beam weapon impact and are ready to start modifying the impact effect.
Now that we have the Blueprint for
TutBeam01_Impact, we can change the effects that it plays when it impacts an object:
Video 4 : Add a fire particle system on impact.
The impact effect for the
Tutorial Weapon should now start a fire as seen in the video below:
Video 5 : Verify that the impact effect starts a fire.
TutorialWeapon01) for sharing. Package and Share
If you would like to go further, explore some of the other properties within this blueprint:
Make a unique cosmetic item, a hat that explodes into flames when you taunt! Create a Taunting Fire Hat